﻿using GameEditor.View;
using GameEditor.View.Components;
using PureMVC.Interfaces;
using PureMVC.Patterns;
using System.Windows;
using GameEngine.Model;
using GameEngine.Model.Data;
using System;

namespace GameEditor.Commands
{
    public class Page_ResourceEditorMenu_Action_Command<MyIdType> : SimpleCommand
        where MyIdType : IComparable<MyIdType>
    {
        override public void Execute(INotification notification)
        {
            //Facade.RemoveMediator(MyFacade.GameEditorMenuMediatorName);
            //switch ((IResourceEditorMenuViewConstants.ButtonTags)notification.Body)
            //{
            //    case IResourceEditorMenuViewConstants.ButtonTags.CANCEL:
            //        SendNotification(MyFacade.MY_PAGE_GAMESEDITOR_IN_COMMAND);
            //        break;
            //    case IResourceEditorMenuViewConstants.ButtonTags.OK:
            //        //SendNotification(MyFacade.MY_PAGE_GAMESEDITOR_IN_COMMAND);
            //        break;
            //}
        }
    }
}
